#ANVIL NEXT GAME ENGINE FREE#
Obviously, losing the ability to climb and free run in the wilderness would be one of those too much changes and so Ubisoft have been keen to innovate a new and improved climbing system which incorporates the Frontier in its design. Its been important not to lose sight of one of the franchises main draws: free running. Connor will be able to fully traverse a young Americas vast wilderness and this has brought with it its own set of problems for the dev team. We dont want you to see anything from previous ACs in this game unless we deliberately put it in there. Navigation and Combat in the Frontier Perhaps one of the biggest issues with AC3 has been with navigation and combat in its wide open Frontier. our goal with the new game is to have no animations from the previous ACs, he reiterates. Animation fidelity is such a big part of the Assassins brand that if we were going to do it we wanted to do it right, Hutchinson says.
According to all sources, Connor just feels different to play than either Altair or Ezio he moves differently, climbs differently, he stalks lower to the ground and by all accounts hes all together more predatorial, but while still retaining that smooth Assassins Creed feel. Its been important to Ubisoft to create a game that feels completely different than Assassins Creed 2, while staying tru to it's roots in fluidity and even more so in the face of waning interest in the franchise (brought on through fans playing essentially the same game three times). One of the more important developments for the franchise though comes in the form of its animation. Among the new aesthetic features are things like deferred lighting, ambient occlusion, new and improved camera functionality and a more thorough crowd AI that interacts more intuitively with the central character. Given the upgraded moniker of AnvilNext, Hutchinsons new and improved game engine has been rebuilt from the ground, and makes some mighty intriguing promises. The AnvilNext Engine When youre working with engineers who have solved massive problems in the past and set the bar really high in terms of animation and character navigation, we knew we could push the bar, says Hutchinson. While Brotherhood and Revelations were developed and released using the games original Anvil Engine, Creative director Alex Hutchinson has been confined to the workshop with his team, designing and creating an entirely new platform for Ratohnhaké:ton - or Connor, for those without a Native American dictionary AC3's protagonist to play on. With Assassins Creed 3 Ubisoft have always been keen to rock the proverbial boat. Not so! This third outing has been in the workshop since the moment Ezios first parquet misadventure hit stores in 2009. Many feel that, with the imminent release date, Assassins Creed 3 is being churned off the Ubisoft production line just in time for another Christmas like Brotherhood and Revelations. With a new Assassins Creed 2 expansion title dropping literally once a year for the past three years, and #3 being announced so soon after Revelations, the franchise is quickly starting to feel like the R.L Stines Goosebumps of the gaming world. Were an ungrateful bunch and weve been spoiled for choice for far too long by a unending stream of new, exciting and innovative video games. Change too little and the audience will also grumble. Youve got a lot to maintain change too much and the audience will grumble. It cant be easy to keep a franchise going.